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		<title>ChatterWolf</title>
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		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 19:11:25 +0000</pubDate>
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					<description><![CDATA[Recently I've gotten fascinated with a game called Werewolf - which is based a similar social deduction game "Mafia". Players have limited information and have to talk amongst themselves to try and figure out who did what to whom, and who knew what when, before time runs out.]]></description>
		
		
		
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		<title>Tooling for expressive TTS</title>
		<link>https://robbykilgore.com/tooling-for-expressive-tts/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 21:09:26 +0000</pubDate>
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					<description><![CDATA[Over the last several years I&#8217;ve worked on a number of ways to make computer generated speech more expressive.Not just a bit, but radically more so. A Christmas Carol - audiobook excerpt Several years ago before the Cambrian explosion of neural speech models &#8211; I spent a lot of time working on parametric synthesis. The &#8230; <a href="https://robbykilgore.com/tooling-for-expressive-tts/" class="more-link">Continue reading <span class="screen-reader-text">Tooling for expressive TTS</span> <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
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		<title>NYC Ferry &#8211; Google Custom Action</title>
		<link>https://robbykilgore.com/nyc-ferry-google-custom-action/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Thu, 12 Jul 2018 18:01:09 +0000</pubDate>
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					<description><![CDATA[A little while ago, I hacked together a custom action for the Google Assistant that would take the publicly available time tables for the NYC Ferry and answer questions about the routes and schedules. I&#8217;ve never released it publicly. So far, I&#8217;ve just kept it for personal use as it&#8217;s often faster than pulling out &#8230; <a href="https://robbykilgore.com/nyc-ferry-google-custom-action/" class="more-link">Continue reading <span class="screen-reader-text">NYC Ferry &#8211; Google Custom Action</span> <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
		
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		<title>Dragon Desktop Assistant</title>
		<link>https://robbykilgore.com/dragon-desktop-assistant/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 19:56:39 +0000</pubDate>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[UX Design]]></category>
		<category><![CDATA[Design Lead]]></category>
		<category><![CDATA[Nuance]]></category>
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					<description><![CDATA[Dragon Desktop Assistant]]></description>
		
		
		
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		<title>Ford Sync 2</title>
		<link>https://robbykilgore.com/ford-sync-2/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 19:03:57 +0000</pubDate>
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					<description><![CDATA[I led the design team for Ford Sync 2. Shot this in Montreal while testing the design on a prototype. Click the image to see a video of some prototype testing I was doing in Montreal in March, 2010.]]></description>
		
		
		
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		<title>Drum Toy</title>
		<link>https://robbykilgore.com/hello-world/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Thu, 06 Jan 2011 01:22:26 +0000</pubDate>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[UX Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[iOS]]></category>
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		<category><![CDATA[Software]]></category>
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					<description><![CDATA[Drum Toy is a semi-automated drum machine. But Drum Toy's special feature is that aside from having straight beats, it allows for automatic variations based on probability.]]></description>
		
		
		
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		<title>Harmonic Expansionism</title>
		<link>https://robbykilgore.com/harmonic-expansionism/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Thu, 06 Jul 2006 20:08:05 +0000</pubDate>
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					<description><![CDATA[As a kid, I’d experimented with a number of “open tunings” on guitar. So I thought, “What if you could do the same thing on keyboard?”]]></description>
		
		
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		<title>Ambient Sound Toy</title>
		<link>https://robbykilgore.com/ambient-sound-toy/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Fri, 02 Apr 2004 01:34:12 +0000</pubDate>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[UX Design]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
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					<description><![CDATA[Here’s an incarnation of a graphic interface for creating and controlling probability-based ambient audio soundscapes. WHAT IS THIS? This is a set of 8 rack units. Each one contains a preset bank with a handful of sounds. You can trigger them as a “single shot”, by pressing the play button. A sound will loop indefinitely &#8230; <a href="https://robbykilgore.com/ambient-sound-toy/" class="more-link">Continue reading <span class="screen-reader-text">Ambient Sound Toy</span> <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
		
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