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	<title>aivoice &#8211; ROBBY KILGORE</title>
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		<title>ChatterWolf</title>
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		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 19:11:25 +0000</pubDate>
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		<category><![CDATA[UX Design]]></category>
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		<category><![CDATA[aivoice]]></category>
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					<description><![CDATA[Recently I've gotten fascinated with a game called Werewolf - which is based a similar social deduction game "Mafia". Players have limited information and have to talk amongst themselves to try and figure out who did what to whom, and who knew what when, before time runs out.]]></description>
		
		
		
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		<title>Tooling for expressive TTS</title>
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		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 21:09:26 +0000</pubDate>
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					<description><![CDATA[Over the last several years I&#8217;ve worked on a number of ways to make computer generated speech more expressive.Not just a bit, but radically more so. A Christmas Carol - audiobook excerpt Several years ago before the Cambrian explosion of neural speech models &#8211; I spent a lot of time working on parametric synthesis. The &#8230; <a href="https://robbykilgore.com/tooling-for-expressive-tts/" class="more-link">Continue reading <span class="screen-reader-text">Tooling for expressive TTS</span> <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
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