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	<title>Audio &#8211; ROBBY KILGORE</title>
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		<title>Interactive Audiobook</title>
		<link>https://robbykilgore.com/prototype-interactive-audiobook/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Thu, 09 Aug 2012 19:42:42 +0000</pubDate>
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		<category><![CDATA[Video]]></category>
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		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nuance]]></category>
		<category><![CDATA[Speech Recognition]]></category>
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					<description><![CDATA[Audio animation: A proof of concept for my iOS based speech-driven "interactive audiobook" I developed while at Nuance. ]]></description>
		
		
		
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		<title>Ambient Sound Toy</title>
		<link>https://robbykilgore.com/ambient-sound-toy/</link>
		
		<dc:creator><![CDATA[Robby]]></dc:creator>
		<pubDate>Fri, 02 Apr 2004 01:34:12 +0000</pubDate>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[UX Design]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
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					<description><![CDATA[Here’s an incarnation of a graphic interface for creating and controlling probability-based ambient audio soundscapes. WHAT IS THIS? This is a set of 8 rack units. Each one contains a preset bank with a handful of sounds. You can trigger them as a “single shot”, by pressing the play button. A sound will loop indefinitely &#8230; <a href="https://robbykilgore.com/ambient-sound-toy/" class="more-link">Continue reading <span class="screen-reader-text">Ambient Sound Toy</span> <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
		
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