Recently I’ve gotten fascinated with a game called Werewolf – which is based a similar social deduction game “Mafia”. Players have limited information and have to talk amongst themselves to try and figure out who did what to whom, and who knew what when, before time runs out.
Midi Rotator 1.3
Available Now: MidiRotator 1.3
Price: $5.00 USD
“Boure”

I’ve recently gotten so many requests from people wanting to buy rotators, it just didn’t seem practical to build them myself. So I spent the last month or two working on a port to a MidiFX plugin. I’ve just released a VST and an AU version of the plugin for use in Logic Pro X and MainStage as well as other DAW environments. I’m quite pleased with the UI and it’s proven to be even more flexible than the hardware version.
Here’s a brief example of what it can do harmonically to some simple triads!
This latest version fixes several annoying bugs that plagued the previous free version. I’ve also added some automation capabilities. Lots more features and updates are in the works, so stay tuned, and thanks for your generous support!
Read more about how the MidiRotator came to be.
NYC Ferry – Google Custom Action
A little while ago, I hacked together a custom action for the Google Assistant that would take the publicly available time tables for the NYC Ferry and answer questions about the routes and schedules.
I’ve never released it publicly. So far, I’ve just kept it for personal use as it’s often faster than pulling out my phone, loading the NYC Ferry app and navigating to the right sub-page for schedules. Voice search can be powerful for the right kinds of tasks. If you can simply ask “When’s the next boat from Dumbo to South Williamsburg?” that can flatten a lot of otherwise tedious menus.
Interactive Audiobook

What follows is a short video of the actual working prototype I coded for iOS. The “story” is nothing special, it’s only intended to illustrate the capabilities of the platform – namely the delivery of interactive fiction through complex audio and narration with speech input. Everything you hear in the demo is made up of hundreds of individual sounds being mixed on-the-fly based around what the player/reader does within the story.
