I’ve recently gotten so many requests from people wanting to buy rotators, it just didn’t seem practical to build them myself. So I spent the last month or two working on a port to a MidiFX plugin. I’ve just released a VST and an AU version of the plugin for use in Logic Pro X and MainStage as well as other DAW environments. I’m quite pleased with the UI and it’s proven to be even more flexible than the hardware version.
Here’s a brief example of what it can do harmonically to some simple triads!
This latest version fixes several annoying bugs that plagued the previous free version. I’ve also added some automation capabilities. Lots more features and updates are in the works, so stay tuned, and thanks for your generous support!
A little while ago, I hacked together a custom action for the Google Assistant that would take the publicly available time tables for the NYC Ferry and answer questions about the routes and schedules.
I’ve never released it publicly. So far, I’ve just kept it for personal use as it’s often faster than pulling out my phone, loading the NYC Ferry app and navigating to the right sub-page for schedules. Voice search can be powerful for the right kinds of tasks. If you can simply ask “When’s the next boat from Dumbo to South Williamsburg?” that can flatten a lot of otherwise tedious menus.
Ever wonder what happened to those text adventure games? You know the ones like “Zork” and “A Hitchhiker’s Guide To The Galaxy”. A paragraph of text would come up on screen. You type in what you want to do, and then you get to read what happens next. Imagine a mobile device with speech in, and multiple channels of audio out. A hands free, eyes free, audiobook that you can push around with speech.
What follows is a short video of the actual working prototype I coded for iOS. The “story” is nothing special, it’s only intended to illustrate the capabilities of the platform – namely the delivery of interactive fiction through complex audio and narration with speech input. Everything you hear in the demo is made up of hundreds of individual sounds being mixed on-the-fly based around what the player/reader does within the story.
I led the design team for Ford Sync 2. Shot this in Montreal while testing the design on a prototype. Click the image to see a video of some prototype testing I was doing in Montreal in March, 2010.